STEP 11: Let's tell the user that the player made a goal.
- In GRAPHICS, go to and drag in Set Text INSIDE your else block.
- Change the variable name in front of .set_text() from sprite to text.
- Change the string argument inside of .set_text() from "Hello Codesters!" to "GOAL!".
To navigate the page using the TAB key, first press ESC to exit the code editor.